The other two modes feel much more tacked on in comparison. The developers obviously had grand aims for the Baker's Battle mode, and it does come across due to the ideas in place, but even the meta-progression systems can't save Crime Boss from its own gameplay. There's some replayability to this mode too, as most of the goals you have can be completed in the order you want, and you can make choices which result in some different gameplay scenarios. Most of this will manifest in Payday-like heists on jewellery stores and warehouses, all the way up to casinos and art galleries as you progress, along with short TDM matches when you send soldiers to take over rival turf. In this mode, your goal is to build up your money by taking jobs, claiming turf, and defeating the other crime bosses trying to control the city. It's by far the most fleshed-out of the experiences and has some really interesting concepts, like the roguelike permadeath mechanic which can see you fail the campaign and need to restart if Baker dies. Here you'll control Baker, played by Michael Madsen (one of the few actors to actually give a performance here that feels like a real effort was made), as you try to take over Rockay City during a power struggle and stake your claim as king of the city and its criminal underworld. The main game comes with three modes where you'll do some version of this: Baker's Battle, Crime Time, and Urban Legends.īaker's Battle is the biggest selling point of the three modes, acting as the single-player campaign that ties everything together. Crime Boss Rockay City is a first-person shooter that's most closely comparable to the Payday franchise, being that's a crime shooter that focuses on heists and completing jobs for money.
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